player skill - physical
- type of notes
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Player skills that are solicited when players interact with game controllers, the keyboard and mouse, a touchscreen, or any alternative controller.
当玩家与游戏控制器、键盘和鼠标、触摸屏或任何其他替代控制器进行交互时,所需的玩家技能。
- timing - WHEN
- predict/determine the right moment to provide/execute inputs
- Atomic parameters
- Window of opportunity
- Predictability
- Anticipation time...
- E.g.,
- 节奏光剑
- reflexes - WHAT (NEED TO DO)
- 反射
- React to an unpredictable stimulus and execute an input at the right time
- e.g.,
- QTE
- CS
- player skill - physical - calibration & measurement - HOW MUCH
- 校准/微操
- Gauge the amplitude and force (level of pressure) to apply on analog stick/buttons to control virtual actions
- Speed of avatar is often related to calibration
- 相当于考虑到角色当前移动状态的情况下,需要合理微操(涉及按键力度/摇杆偏移程度等)
- E.g.,
- 塞尔达靠近马背后
- player skill - physical - precision - WHERE
- 精准
- Player must execute inputs with accuracy
- To aim a target, they need to align two points on XY coordinates
- endurance
- 耐力
- Player must make a continuous effort for a specific duration
- e.g.,
- Button mashing
- 连续 QTE
- dexterity
- 灵巧/娴熟
- Player must execute input sequences at a certain frequency.
- e.g.,
- 动作游戏连招
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